#include "gui_diskcover.h"


GuiDiskCover::GuiDiskCover()
{
	deg_beta=0.0;
	eff_step=0;
//	spin_angle = 0;
	spin_speedup = 1.0;
	spin_up = false;
}
GuiDiskCover::GuiDiskCover(GuiImageData *Disk) : GuiImage(Disk)
{
	deg_beta=0.0;
	eff_step=0;
//	spin_angle = 0;
	spin_speedup = 1.0;
	spin_up = false;
}
GuiDiskCover::~GuiDiskCover()
{
}

void GuiDiskCover::SetBeta(f32 beta)
{
	deg_beta=beta;
}
void GuiDiskCover::SetBetaRotateEffect(f32 beta, u16 step)
{
	eff_beta = beta/(f32)step;
	eff_step = step;
}
bool GuiDiskCover::GetBetaRotateEffect()
{
	return eff_step != 0;
}

void GuiDiskCover::SetSpin(bool Up)
{
	spin_up = Up;
}

void Menu_DrawDiskCover(f32 xpos, f32 ypos, f32 zpos, u16 width, u16 height, u16 distance,u8 data[],
	f32 deg_alpha, f32 deg_beta, f32 scaleX, f32 scaleY, u8 alpha, bool shadow);
void Menu_DrawDiskCoverShadow(f32 xpos, f32 ypos, f32 zpos, u16 width, u16 height, u16 distance,u8 data[],
	f32 deg_alpha, f32 deg_beta, f32 scaleX, f32 scaleY, u8 alpha, bool shadow);

void GuiDiskCover::Draw()
{
	LOCK(this);
	if(!image || !this->IsVisible())
		return;
	float currScale = this->GetScale();
//	Menu_DrawDiskCoverShadow(this->GetLeft(), this->GetTop(), 190, width, height, 40, image, imageangle, deg_beta, widescreen ? currScale*0.8 : currScale, currScale, this->GetAlpha(), true);
	Menu_DrawDiskCover(this->GetLeft(), this->GetTop(), 50, width, height, 55, image, imageangle, deg_beta, widescreen ? currScale*0.8 : currScale, currScale, 64, true);
	Menu_DrawDiskCover(this->GetLeft(), this->GetTop(), 50, width, height, 55, image, imageangle, deg_beta, widescreen ? currScale*0.8 : currScale, currScale, this->GetAlpha(), false);

	if(eff_step)
	{
		deg_beta += eff_beta;
		eff_step--;
	}
	GuiImage::imageangle += spin_speedup;
	while(GuiImage::imageangle >= 360.0) GuiImage::imageangle -= 360.0;
	
	if(spin_up)
	{
		if (spin_speedup < 11) // speed up
			spin_speedup += 0.20;
	}
	else
	{
		if (spin_speedup > 1)
			spin_speedup -=0.05; //slow down
	}
	
	this->UpdateEffects();
}
